Boss Rush mode
Boss Rush permanent game mode added April 1st, 2025. As of June 2026, difficulty tiers from Fallen Paradise through The First Sanctuary — latest addition June 27th, 2026. Boss HP scales +50% per tier, Tier 10 with The First Sanctuary bosses.
Rewards emphasize Mana Stones and coin or XP payouts — useful for Mana Stone Store. Warriors sustained single-target DPS perform well across long chains.
Difficulty timeline
Boss Rush launched April 1st, 2025. Forsaken Limbo added June 28th, 2025, Neon District January 16th, 2026, The First Sanctuary June 27th, 2026 — Tier 10 current endgame standard.
Structure and scaling
Successive dungeon bosses without full recovery. No trash mobs — pure boss DPS and survival check. Wipes end run immediately.
Warriors sustained DPS excel; Mages need CDR sigil online. Guardians with high HP pools survive longer on higher tiers.
Mana Stone rewards
Primary stone income — not mainline dungeons or Elemental Raids. VIP gamepass increases coin and XP payouts.
Optimization tips
Highest tier you complete without wipe — same logic as Elemental Raids.
Does not drop Entry Keys — see Elemental Raids for key sources.